Based on the work of my bachelor thesis my master thesis expanded my research in pedestrian simulation visualization. Whereas my bachelor thesis examined the use of WebGL for large 3D-visualizations, the subject of the master thesis is the use of game engines for scientific simulation visualization.
I used the Unity engine to write a software, that takes pedestrian simulation data and creates a real-time visualization of it. The user is free to fly through the scene and explore it. A variety of measurement tools is available to examine the simulation data. Among others density, speed, flow and the fundamental diagram can be determined.
And here are the slides of the talk, I gave to present the results of my research:
The complete thesis in German can be found here. The Unity source code may be released later.